Tags: mmorpg


DFO Diary Day #2

Day #2

Tonight I set out to do some more quests, was given some gathering quests from the local smithy so I set out to do that. Thankfully pretty much ANY TREE in DFO gives wood, and any pile of rocks gives material as well. But everyone can only harvest so much from these points and then some sort of cooldown timer is activated on that resource. Harvesting is as simple as Equipping the Axe/Pickaxe (unequipped your shield if applicable) and just attack the resource. The Resource gathering is automated to the point of you just have to click once and your guy will keep harvesting. (I haven't tried Fishing/Skinning/Herbing Yet)

Once I had gathered these materials I went back to the smith to turn in my items and receive my rewards. I was directed back towards the town Mayor (of sorts) and he told me that we needed to quell the Goblin Population and quickly. I took the quest and this started an hour long timer in which I had to kill 7 Goblins. At this point I'm noticing that while the game isn't very newbie friendly they are still showing me how to do everything with the early quests which is nice.

So I open my Map and see where the Goblins are located and I head out for some good old fashioned goblin killing. As I'm wailing on some goblins I noticed I was taking more damage than usual. I turned and I saw another Player with a Red Name (I assume this means murderer) firing arrows at me, I start running in circles around a rock and then just when I think things are getting grim some other players show up and kill this guy dead! I found out later they proceeded to loot his body for all sorts of goodies :)

The Murderer was not pleased with this as when I resumed my goblin quest (4 of 7) he came back to kill me, and specifically me then take my stuff. Losing my stuff sucked because I didn't have anything replaced and I had all of my money on me. This is when I realized why the safe was there in town.

Thankfully replacing stuff is pretty easy, especially at lower levels. The reason is that if a Goblin is firing a bow and arrow at you, then you come up to him and he starts swinging an axe+shield, when you kill him he drops all that stuff. NPCs/PCs always drop the stuff they are wearing and whatever is in their inventory, assuming you didn't break it fighting with them. If the gear isn't useful you just go and sell it and use the money on whatever you want. Even though you start with no gear you are always provided with a starter weapon again so you can defend yourself.

Later I found that you can actually specify what starter weapon you wish to begin with for a fee. Now whenever I die I come back with Bronze Beard the Great Axe!

Anyway back to my current situation, I have no stuff and I'm trying to kill Goblins. As I'm looking through my grave to see what is left the Murderer shows up again! I start running away from him to town and he is shooting arrows into me. The great thing is that even though he is a much higher level than me he is not dropping me in one or two hits. You still have the chance to fight back if there were more people, or run away. As I'm running an Epihpany hits me "Why am I running in a straight line? This isn't WoW/WAR/AoC I need to serpentine!" I listen for the stretch of his bow and the release of his arrow. I determine that on every 3rd second he fires an arrow. So now every 3 seconds I sharply turn in a different direction and he misses! Yes! Skill is triumphing gear!

Now I get cocky and I charge him!! I keep counting to myself One,Two,MOVE.One,Two,MOVE. I come into Melee range and start giving him a beating with my newbie weapon, once he whips out his melee weapon I turn to flee (since it takes 2 seconds to change weapons) and by that time I usually had enough padding between us where he couldn't hit me with it. Then he'd try to take out his bow again and shoot me and I resume counting since he hasn't figured out to change his firing pattern. He gets so frustrated this time that when I get in close range he just keeps his bow out and tries hitting me with it! I circle-strafe around him as he tries to fire and continue beating him.

Now my stamina is starting to drain and I'm sure he still has a lot more health than me so I decide to pack it in and run back to town. I rest in town for a bit but when I head back out I swim across a nearby river, diving under to conceal my whereabouts from him, he spots me for a second when he's on his mount, but I start beating on his mount and he runs away. You can kill mounts in this game and then you have to run everywhere until you get a new one. As a Murderer you can't come into town to get a mount so he decides it's time to call it quits before he loses his means of transportation.

So now I resume my goblin killing, but I didn't rest! So my health was very low and I get "killed". In DFO when you get killed it's more like being wounded, you lay and suffer for 60 seconds, during that time people can execute you, or heal your wounds, or you can release yourself. When someone executes you hear lots of ugly noises and the camera looks up towards the sky. It's important to note that everyone is equipped with the ability to heal wounds, I'm not sure if this is something you can become more proficient with or not but it's nice to know you don't "have to bring a healer" because otherwise if someone gets wounded by accident you have to start all over.

Thankfully someone else was near me and healed my wounds I ran off to rest a bit came back finished my quest (thankfully) and then as I was preparing to leave town I was stomped by four giant Orcs who came over the adjacent hill :) I was able to out-manuver them a bit but one of them was draining my stamina with magic so that didn't last long!

Did I get a lot of quests done in my 3 hours? No. Did I get a lot of gear? No. Did I get phat lewtz? No! What did I get? An Adventure, a battle, something that was fun even though at parts it was frustrating! This is why I'm playing DFO and not other MMOs.

Darkfall Online Diary - Day #1

What is different than DFO compared to WOW/WAR/etc.

#1. It plays like an FPS
#2. There are no levels, this is a skill based system. If you want to use a sword? Buy one and start swinging it. Want to cast spells? Buy reagents and start casting.
#3. FFA PVP: You can kill anyone anytime, the only safe locations are locations that the player community police themselves.
#4. Actual Housing: You can own an actual home, not like in AOC where it was a big village. If many people build their homes together this makes a village.

On to my diary:
Day #1

So I took the Plunge tonight and decided to play some DFO.

Finding a quest wasn't easy because the people do not have !'s above their head, all of the indicators are on the minimap. I don't know if this is a setting or not, however I found the town elder and took my quest from him. He told me to go out of the town and kill some goblins and gave me another quest to get their axes. Again no real specific directions just a general area to head towards, but when you get to the area it is indicated on your mini map.

So I get to the area and start slicing up some goblins, I get my four goblin kills before I got my four goblin axes. Some more people start to show up to the area and start killing goblins so the NPC population starts to go thin. I find another goblin and start killing it and then someone else starts killing it too. Right after the goblin dies he loots and takes the axe I needed! Well this I did not like, so I go to town with him on my sword and once he starts getting to the point of death he flees! Well since my stamina was worn down from fighting the first goblin I couldn't sprint after him too far but that was fine with me. Now I had the field practically to myself as the other two people left and I finished off the goblin quest Yay!

Some things I noticed:

How long you stay rogue (I'm assuming killable by NPC Guards) is dependent on how long you stay in combat with another person. I hit someone by accident and I went from rogue to being not rogue in like 10 seconds. I don't know if it matters if the other person is reciprocating or if killing someone makes your status last longer I'm not sure.

The Backpack system is not easy, it's like having an actual backpack things don't automatically sort, there are no limits on slots, just how much you can carry and I'm sure it effects your stamina.

The Bad:
The Animation and Sound are not good, it's early 2000's
The Game is not Newbie Friendly
No Speech Bubbles
I can't run the game with the Max Settings :\

The Good:
The Lighting, Shadow, Weather system is AMAZING. I've never seen a better sunset or sunrise or anything. The trees respond to the wind and shadows fall on buildings and people perfectly.
The Skill System is very open: The more you run the faster your movement speed will be, The more you swing a sword the higher your skill goes, When you put on armour and start getting hit your armour proficiency goes up, etc. But still specific too: Swords do not Translate into Great Swords etc.
The PVP System so far I think is excellent, the damage is you do is equal to the penalty you receive

To Summarize:
Accepting the fact that I haven't experienced the game and the parts we hate would always come at the Max Level the game is delivering on it's promises thus far. If you can get past the graphics the game is fun and provides me with the features I want. The FPS Combat is good and realistic, you must be looking at within range to hit your target. Even the NPCs try to circle strafe you to get away and with no auto-target if you can't play an FPS you can't play this game.

I haven't played around with the Parry System yet and I just started my Gathering Professions. If anyone has any questions feel free to ask me here.